I don’t think I know anyone with this background, but maybe we can signal boost. One major thing the Ferguson organizers have been asking for specifically for several days is for service donations from mental health professionals with a background in trauma counseling, people of color would be preferable for obvious reasons. If you know someone who might be willing to either to go to Ferguson or do tele-sessions, please direct them to this form.
Dunno how telesessions would work, but i’ll boost this.
yo but mermaid monster hybrids though
- vampire mermaids who prey on their own kind — when they get bitten, their scales fall off, their tails turn a slick and fleshy grey, a dorsal fin begins to sprout from their spine, and suddenly there’s six rows of teeth where once there was only one
- mermaid medusas who’ve got eels for hair and it’s not their gaze that can turn you to stone but their song
- fairy mermaids who’re born of spite and mischief — they’re small, the size of seahorses, and they speed through the currents causing mayhem and sometimes destruction
- were-mermaids who turn into huge, hulking great whites when the full moon filters through the deep waters, who cannot be restrained because what shackles can you find in the deep?, who leave blood and guts in their wake
Let’s go deeper
- Mermaid dryads tied to a whole kept forest, fins and hair perfectly camouflaged with their natural habitat. They drift serenely through their gardens until it is threatened, when the whole kelp forest turns on the attacker and drags it down to its death.
- Elementally aligned mermaids - air-aligned mermaids leap joyously from the water and glide on tough fins, punching through the surface of the water like tiny spears of silver-blue. Fire-aligned mermaids drawn to deep volcanic vents, blind and sickly-white with teeth that fit together like a sieve.
- Kraken mermaids.
Upon second viewing, I have definitely concluded that Guardians of the Galaxy is even better when you imagine it as a tabletop campaign with an increasingly frustrated DM who’s sick of being interrupted.
GM: “Roll 2d10.”
Peter: “Red high. Twelve.”
GM: “You have 12 percent of a plan.”
The entire prison break scene was just Rocket’s player rolling knowledge checks on every turn until something worked.
- When Drax’s player said, “I go into the phone booth and call Ronan to Knowhere”, the DM stared open-mouthed for a minute, then called break time. The rest of the party was speechless.
- Pretty much just in general, Drax’s player is one of those people who thinks Chaotic Neutral means “throws self at shit for the lulz” and is really fortunate he didn’t have many other opportunities to derail the campaign.
- Gamora’s player gets really exasperated by the entirety of the campaign. They rolled a character with a tragic backstory and clear hooks to the villain to expand on, and had no idea that everyone else was going to be so silly. It leads to begging the party to just once execute a normal plan because look at Gamora’s stealth bonus, this min/maxed assassin needs a chance to use her abilities, please.
- Rocket’s a skill monkey who, if not for Drax’s grand display of idiocy, would have gladly derailed the campaign with absurd plans.
- Groot was a joke idea someone came up with that people ended up liking too much.
- Ronan’s confusion when Star Lord began dancing was the DM’s confusion verbatim.
- The DM now vetoes Chaotic Neutral characters on principle.
I have played in this game. i’m usually Rocket.
Strength is being able to crush a tomato.
Dexterity is being able to dodge a tomato.
Constitution is being able to eat a bad tomato.
Intelligence is knowing a tomato is a fruit.
Wisdom is knowing not to put a tomato in a fruit salad.
Charisma is being able to sell a tomato based fruit salad.
If I stop reblogging this assume I’m dead
Echoing the above comment.